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enabling the user to dislodge the game-disc & insert a music Video. a game so generated a unique level on the fly depending upon the todays track. Because of the size constraints of the PlayStation's memory a graphics for Vib-Ribbon come simplistic, at the best, forming section of the games beauty. A graphics consist of straight white lines forming unrefined drawings of your systems character & its level.
Virtually all a within-stake music is involved on the game Video when standard Video audio format tracks, including sestet songs by Japanese class action Laugh And Peace.
There was the semi-sequel titled Mojib-Ribbon which followed a similar conception however applying document to produce kanji depending rhythm gameplay.
Futhermore, there was likewise a second sequel titled Vib-Ripple which was more similar to Vib-Ribbon however instead utilized digital images loaded into a game for the character to bounce from either.
Obstacles
Which are actually a imaginable obstacles (shown between parentheses are a buttons which one must click at the same time sequentially to pass the obstacle right).
Rectangle (L1)
Ring (R1)
Sawtooth (X)
V-shape : (Bas)
Ring above the rectangle (L1+R1)
Ring sustaining sawtooth : (R1 + X)
V-shape by having sawtooth : (Bas +X)
V-shape above the rectangle : (Bas + L1)
Ring & V-shape : (Bas + R1)
Rectangle using sawtooth : (L1 + X)
Development team
Production : Masaya Matsuura
Programming :John Belmonte, Anthony Charico
Conception : Kiri Matsuura
Graphics : Takeru Nakabayashi, Tomohiko Murakami
Sound production : Masato Ohmori, Hideto Ohnishi, Yusuke Shibuya
Voice synthesis : NTT Communications
Music : Laugh and Peace, Toshiyuki Kageyama, Koichi Hirota, Yoko Fujita, Masaya Matsuura
Artistic director : Masatoshi Kikuchi, Nami Sawabe
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